Alright, so I’ve managed to put this off a good little while, and though I still haven’t had a chance to fully examine the books for use, I have had a chance to set the first scene.
First, each of you are all part of a “Noah’s Ark” of sorts. All of you have been on a ship for the entirety of your lives, as well as your parents, grandparents and so on, at least 10 generations (though this is a bit of a fluid number based on longevity of various races—assume for the moment that all races have basically human life spans). Not much is known about what would have been your homeworld, though there are some passing references to it being destroyed in oral traditions. There is some information stored in the computers on board, but it is fragmented and stories have evolved around the fragments (Think trying to piece together the world only from news headlines). For those of you with Knowledge (history), there is a good chance you have some “bard” in your background or were very close to a family with one. For a good idea of how things have been, check out the film Wall-E and ignore most of the commercialism and sloth.
Now for the classes and how I expect them to fit in with this game.
Nobles: This is somewhat straight forward. It is likely that your family was one of the better educated ones when they were taken aboard the ship, Nowhere. If they weren’t the best educated, then they perhaps ran an important industry—white collars, if you will. They tend to be “people persons,” have unusual knowledge about civilization, people/races, and abstract ideas that are unusually applicable to a given situation that doesn’t involve fitting tube A into coupling B.
Scoundrels: I’m not sure yet how these work, but they were likely rogues of some kind. They are lucky, quick-witted as well as on their feet, and always seem to get out of trouble. They can broker a deal that everyone is happy enough with, and they still come out with a profit.
Scouts: These probably are the most inquisitive of the classes. Odds are most of the people involved with the ship’s everyday activities are scouts, though even the knowledge they possess is fragmented: they are probably apprentices of more experienced scouts and scoundrels who figured it out through trial and error. For those of an engineering bent, you were probably the child taking apart devices and putting them back together with extra features. For those more inclined to exploring, perhaps you were caught sneaking through every corner of the ship finding abandoned areas. Regardless, as a scout, you were always on the hunt for more of what made you tick.
Soldiers: This one also doesn’t make a whole lot of sense in the context right now. You were a jock? I don’t know. Perhaps you were a boxer, or a particularly skilled marksman with a blaster. You probably have a tale in your family of a great warrior. Feel free to make up why soldiers still exist (keep in mind that this isn’t a tale from Bioshock, though).
Finally, Jedi: I mentioned earlier that “Jedi” don’t exist in the classical sense. There are probably people out there practicing some form of the Jedi view of the Living Force, though it is rare you would ever find one: think Yoda and how he really doesn’t advertise much. The same is true for Sith/Dark Jedi, though those with darkside scores are very likely if they can use the Force. As of present, the occasional Force user pops up to wreak havoc for a bit as a warlord of sorts, but they tend to burn out rather quickly: since little of the effects of the Force are commonly known, they tend to go insane.
J, for you, given your blindness, you would have probably been taken as a servant to a more wealthy family (perhaps even Kesta’s). It would have been astonishing to any that you could accurately function except for one human on the ship who took a shine to you. Feel free to give him a name and attitude. He was a bit of a recluse, but he was able to guide you in many ways training you in the most basic of Force usage. As it turns out, he was not a Jedi formally, though he is the Keeper of the Book of (insert Force Tradition). He is much like a “wizard” in that he had to study to gain even the most basic of feel for the Force, though you were able to easily feel it and utilize it (your “sight”), like a “sorcerer.” He took you as his caretaker, though, when he was rather old and without children of his own, so he passed down the book and its knowledge to you before he passed. He also gave you a lightsaber, though he had little understanding of it: you were the first person to activate it in several lifetimes.
Think of this whole situation as having some “post-apocalyptic” feel.
Feel free to suggest changes to things I’ve said here. The only thing I request is that before we start, we codify things. I liked the idea J came up with during the Sins game: There is no basic as a universal language. Instead, everyone from the ship can speak some agreed upon language (you guys can all take it as a replacement for Basic—maybe Quarrennese?). Linguist still allows for extra languages, probably taken up by interactions with the other families on the ship. Consider it like ethnic towns in the US: you can hear Italian, Greek, Welsh, Spanish, Arabic (various dialects) throughout Boston or New York, despite the fact that there are not some outrageous number of new immigrants each year.
Let me know if this sounds like a good thing, or if you have any questions. Actually, if they are something that might affect the group, please post them here.